<MAIN> amalka |0|1</MAIN>
<BMFONT> bmft  | Fx/anomal.iff | 32 |  32 | 8 | abcdefghijklmnopqrstuvwxyz0123456789,.!?:;-</BMFONT>
<BMFONT> bmft2 | Fx/anomalie.iff | 30 |  24 | 8 | abcdefghijklmnopqrstuvwxyz0123456789,.!?#$-:%</BMFONT>
<KTEXT> text1 | _________________________________________________________________hey! a heart!
and flowers! and your photo, isnt that beautiful? and this text moving, we just hope you like this
color stuff! __oh almost forgot - here are greetings for you!_______
nooly: be nice and good young lady when you grow up! 
__raist: i wish your daddy wont annoy you a lot %
__wayne: you should know one fact: amiga rules! i wish you the best, be better than the rest! 
__crs: i wish you to become kind of being great stand and mind splendid like a falling star, easygoing,
reaching far, welcomed everywhere you go, have many friends and no foe, grow to beauty, wit and pride,
let destiny be your guide.
__ace: am#lka! forever and ever! %
__gameover: hope you make lots of demos some day, am$lia!
___________so thats it! what a nice wishes! now - you may be curious who made that lovely stuff for you!
it was krabob coding karate demoscript, nooly making the script, texts and music, raist making that
sweet graphics for your little eyes and wayne making this demo possible on a single DD disk.
so thats all, we simply wish you the best.____the end____%__________________________
</KTEXT>
<KTEXT> text2 |
+           +
  21.6.2008 +
            +
   am:lka   +
            +
  was born! +
            +
            +
  marshals  +
    group   +
  wishes    +
       you  +
 good luck  +
    in your +
  life      +
   journey! +
            +
  we are    +
     bunch  +
of funny    +
     uncles +
 and maybe  +
   you will +
 like us    +
    when you+
 grow up    +
    a bit.  +
            +
 and now    +
   some     +
    personal+
 messages!  +
 </KTEXT>
<KIMG> a2 | Fx/pozadi1.iff </KIMG>
<KIMG> a3 | Fx/pozadi2.iff </KIMG>
<kimg> kyti | Fx/twirl.iff </kimg>
<kimg> srdce | Fx/srdce.iff </kimg>

<KP61> P61music | Fx/p61.amalka  </KP61>
<KCAM> cam1 | 0|0|0|0|0|0|1  </KCAM>
<KCAM> cam2 |0|0|-1|0|0|0|0.4  </KCAM>
<World3D> worldForPlane </World3D>
<t3dmappingSprite> myTextureMapping | srdce  </t3dmappingSprite>
<plane3d> srdceplane | worldForPlane |0|0|0|0|0|0|1|1|1|
                0.75  | 0.75 | 3|2 |
                0.0|0.0|1.0|1| myTextureMapping | myTextureMapping </plane3d>
<KTABLE> voltable | 0,0 | 200,1 </KTABLE>
<KSCRIPT>
    <ID> amalka </ID>
    
    <PLAY> intro        |  1555 |   0 |  1 </PLAY>    1555
    <PLAY> mainpart     |  7200 |   0 |  1 </PLAY>
    <PLAY> fadeout      |   200 | 180 | -1 </PLAY>

</KSCRIPT>


<KPART>  <ID> intro  </ID>

    <Fx><Pa> FillRC</Pa>
        <Pa></Pa>
        <Pa> cte | 0  </Pa>
    </Fx>

    <Fx><Pa> PlayP61</Pa>
        <Pa> p61music   </Pa>
    </Fx>

    <Fx><pa>p61Vol</Pa>
        <Pa>  cte |1    </Pa>
    </Fx>
    
    <Fx>
        <Pa>setpalette</Pa>
        <Pa> a2 </Pa>
    </Fx>

    <Fx>
        <Pa>Sprite</Pa>
        <Pa></Pa>
        <Pa> a2 </Pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 0.0 </pa>
        <Pa> cte | 1.0 </pa>
        <Pa> cte | 1.0 </pa>

    </Fx>


SCROLLTEXT
   <Fx><Pa> DisplayText </Pa>
        <Pa></Pa>
        <Pa> bmft </Pa>
        <Pa> text2 </Pa>

        <Pa> cte | 14 </Pa> number of char before return.
        <Pa> cte | 1000 </Pa> max number of char to draw.
        <Pa> cte | 0 </Pa> char start offset

        <Pa> cte |0.1325 </Pa>
        <Pa> aff |1      |-0.0028 </Pa>
        <Pa> cte |0.195  </Pa>
        <Pa> aff |1.125  |-0.0028 </Pa>

    </Fx>

    
</KPART>

<KPART>  <ID> mainpart  </ID>

    <Fx><Pa> FillRC</Pa>
        <Pa></Pa>
        <Pa> cte | 0  </Pa>
    </Fx> (premaze mi buffer barvou z palety c.0)

    <Fx>
        <Pa>setpalette</Pa>
        <Pa> a3 </Pa>
    </Fx>
    
    <Fx>
        <Pa> Twirl </Pa>
        <Pa></Pa>
        <Pa> kyti </Pa>

        <Pa>SIN|0|1|0.25</Pa> ofsx
        <Pa>COS|0|1|0.25</Pa> ofsY

        <Pa>SIN|0|0.1|1</Pa> start angle
        <Pa>CTE|0</Pa>    amp. angle
        <Pa>CTE|0</Pa>    freq angle

        <Pa>CTE|0</Pa>         start dist.
        <Pa>SIN|0|0.3|0.2</Pa> amp.dist
        <Pa>COS|0|0.1|22</Pa> freq dist

        <Pa>CTE|0</Pa> mapping type
    </Fx>


-plane
    <Fx><Pa> Set3DObject </Pa>
    	    <Pa> srdceplane  </Pa>
    	    <Pa> 3cte |-0.65|-0.55|0</pa> position
    	    <Pa> sin |0|0.70|0.25 </Pa>  rotations
    	    <Pa> cte |-0.25</Pa>
    	    <Pa> sin |0.25|0.8|0.2</Pa>
    	    <Pa> 3cte|1|1|1 </Pa> scale
    </Fx>
    
     <Fx><Pa> Draw3DWorld </Pa>
           <Pa>   </Pa>
           <Pa> worldForPlane </Pa>
           <Pa> cam2 </Pa>
           <Pa> cte|0 </Pa>
           <Pa> cte|0.25 </Pa>
           <Pa> cte|200</Pa>
     </Fx>
-plane
     
    <Fx>
        <Pa> Sprite </Pa>
        <Pa></Pa>
        <Pa> a3 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
       
      <Fx><Pa> DisplayText </Pa>
        <Pa></Pa>
        <Pa> bmft2 </Pa>
        <Pa> text1 </Pa>

        <Pa> cte | 1200 </Pa> number of char before return.
        <Pa> cte | 1200 </Pa> max number of char to draw.
        <Pa> cte | 0 </Pa> char start offset

        <Pa> aff |1    |-0.01</Pa>                X1 Y1 X2 Y2 of 1st caracter.
        <Pa> sin |0.7 |1.1|0.13 </Pa>
        <Pa> aff |1.0625 |-0.01 </Pa>
        <Pa> sin |0.89|1.1|0.1 </Pa>

    </Fx>

</KPART>

------------------------
<KPART>  <ID> fadeout  </ID>

         <Fx><Pa>BindPalette</Pa>
            <Pa>  bounce |0|200|100|0|1</Pa>
            <Pa>CTE|0</Pa>
            <Pa>CTE|0</Pa>
            <Pa> srdce </Pa>
            <Pa> srdce</Pa>
            <Pa>CTE|0</Pa>
            <Pa>CTE|0</Pa>
            <Pa>srdce</Pa>
            <Pa>srdce</Pa>             
            <Pa>CTE|0</Pa>
            <Pa>CTE|0</Pa>
            <Pa>srdce</Pa>
            <Pa>srdce</Pa>
        </Fx>
    
<Fx><Pa> p61Vol</Pa> <Pa> aft | voltable |0|0 </Pa> </Fx>
    
</KPART>
