// Example particle systems

// Exudes greeny particles which float upwards
BallMan/Particle
{
    material        BallMan/Sprite
    particle_width  20
    particle_height 20
    cull_each       true
    quota           5000
    billboard_type  point
    
    // Area emitter
    emitter Mesh
    {
        angle           30
        emission_rate   50
        time_to_live    1
        direction       0 1 0
        velocity    	30
	colour_range_start  0.8 0.8 0.8
	colour_range_end    1 1 1
        mesh		bolitas_funky.mesh
	random		false
	coverage	1.00
	use_vertex_normals	true
    }


    //affector LinearForce
    //{
    //    force_vector      6 1 6
    //    force_application add
    //}

    // Fader
    //affector ColourFader
    //{
    //    red -0.25
    //    green -0.25
    //    blue -0.25
    //}
	
    affector Scaler
    {
	rate -20
    }

}