Particle/Estrellas
{
    material        Particle/Flare
    particle_width  20
    particle_height 20
    cull_each       false
    quota           10000
    billboard_type  point
    
    // Area emitter
    emitter Box
    {
        angle           30
        emission_rate   500
        time_to_live    1
        direction       0 1 0
        velocity    	0
        colour_range_start  0.8  0.8  0.8
        colour_range_end    0.8  0.8  0.8
        width           8000
        height          10000
        depth           1000
    }

    // Make em float upwards
    affector LinearForce
    {
        force_vector      0 50 0
        force_application average 
    }

    // Fader
    affector ColourFader
    {
        red -1
        green -1
        blue -1
    }

}

Particle/Estrellas2
{
    material        Particle/Flare
    particle_width  20
    particle_height 20
    cull_each       false
    quota           10000
    billboard_type  point
    
    // Area emitter
    emitter Box
    {
        angle           30
        emission_rate   100
        time_to_live    2
        direction       0 1 0
        velocity    	0
        colour_range_start  0.5  0.5  0
        colour_range_end    0.5  0.5  0
        width           2000
        height          500
        depth           100
    }



    // Fader
    affector ColourFader
    {
        red -0.25
        green -0.25
        blue -0.25
    }

}
