!!ARBfp1.0  
ATTRIB	lightglobal = fragment.texcoord[4] ;
ATTRIB  specular	= fragment.texcoord[5] ;
ATTRIB  diffuse		= fragment.texcoord[6] ;
PARAM matemission   = state.material.emission ;
TEMP	resultcolor,temp,temp1 ;
TEX		temp,fragment.texcoord[0],texture[0],2D;
TEX		temp1,fragment.texcoord[1],texture[1],2D;
LRP		temp,program.local[1],temp,temp1; 
MOV		result.color,temp;
END  
