<kimg> pic-Oo | data-Oo/zOo/Easter-01-320-256.iff </kimg>

<KCAM> cam_tunnel |0|0|0|0|0|0|1  </KCAM> camera (x,y,z,o1,o2,o3,FOV)

<KRECT> rec_bg  |0|0|1|1|
                |0|0|1|1|  </KRECT>

<KRECT> rec_cc1  |0|0|0.5|1|
                    |0|0|1|1|  </KRECT>


<KRECT> rec_cc2  |0.5|0|1|1|
                    |0|0|1|1|  </KRECT>

<kimg> Oo-trame | data-Oo/zOo/trame.lbm </kimg> 320
<kimg> Oo-trame2 | data-Oo/zOo/trame2.lbm </kimg> 320
<kimg> Oo-trame3 | data-Oo/zOo/trame2.lbm </kimg> 320

<KIMG> Oo-raster1 | data-Oo/zOo/raster1.iff </KIMG> 256
<KIMG> Oo-raster2 | data-Oo/zOo/raster2.iff </KIMG>
<KIMG> Oo-raster3 | data-Oo/zOo/raster3.iff </KIMG>
<KIMG> Oo-raster4 | data-Oo/zOo/raster4.iff </KIMG>

<KIMG> Oo-tunnel1 | data-Oo/zOo/tunnel1.iff </KIMG> 256
<KIMG> Oo-tunnel2 | data-Oo/zOo/tunnel.iff </KIMG>
<KIMG> Oo-tunnel3 | data-Oo/zOo/tunnel2.iff </KIMG>
<KIMG> Oo-tunnel4 | data-Oo/zOo/tunnel3.iff </KIMG>

<KIMG> Oo-moz1 | data-Oo/zOo/moz1.iff </KIMG> 16
<KIMG> Oo-moz2 | data-Oo/zOo/moz2.iff </KIMG>
<KIMG> Oo-moz3 | data-Oo/zOo/moz3.iff </KIMG>
<KIMG> Oo-moz4 | data-Oo/zOo/moz4.iff </KIMG>

<KTABLE> rx1cc | 0,0    | 300,0    | 400,0    | 10000,0.0   </KTABLE>
<KTABLE> ry1cc | 0,0    | 300,0    | 400,0    | 10000,0     </KTABLE>
<KTABLE> rx2cc | 0,0.5  | 300,0.5  | 400,0    | 10000,0.0   </KTABLE> -> vers la gauche
<KTABLE> ry2cc | 0,1    | 300,1    | 400,1    | 10000,1     </KTABLE>

<KTABLE> rx11cc| 0,0.5  | 300,0.5  | 400,1    | 10000,1     </KTABLE> ->vers la droite
<KTABLE> ry11cc| 0,0    | 300,0    | 400,0    | 10000,0     </KTABLE>
<KTABLE> rx22cc| 0,1    | 300,1    | 400,1    | 10000,1     </KTABLE>
<KTABLE> ry22cc| 0,1    | 300,1    | 400,1    | 10000,1     </KTABLE>

oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

<KSCRIPT><ID> backscript </ID> paie ta syncro ....


        <PLAY> bg-raster2 | 548 | 0 | 1 </PLAY>
        <PLAY> bg-raster3 | 548 | 0 | 1 </PLAY>
        <PLAY> bg-raster1 | 548 | 0 | 1 </PLAY>
        <PLAY> bg-raster4 | 548 | 0 | 1 </PLAY>


        <PLAY> bg-moz2 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-moz4 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-moz3 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-moz1 | 137 | 0 | 1 </PLAY>


        <PLAY> bg-fillrc  | 10 | 0 | 1 </PLAY>
        <PLAY> empty      | 484 | 0 | 1 </PLAY>
        <PLAY> bg-fillrc  | 140 | 0 | 1 </PLAY> 3234


        <PLAY> bg-raster2s | 1096 | 0 | 1 </PLAY>
        < PLAY> bg-raster3s | 548 | 0 | 1 </PLAY>
        < PLAY> bg-raster4s | 548 | 0 | 1 </PLAY>
        < PLAY> bg-raster1s | 548 | 0 | 1 </PLAY>
        <PLAY> bg-fillrc  | 1096 | 0 | 1 </PLAY> 


        <PLAY> bg-moz3 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-moz2 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-moz1 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-moz4 | 137 | 0 | 1 </PLAY>


        <PLAY> bg-fillrc  | 10 | 0 | 1 </PLAY>
        <PLAY> empty      | 484 | 0 | 1 </PLAY>
        <PLAY> bg-fillrc  | 130 | 0 | 1 </PLAY> 3234


        <PLAY> bg-script1 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-script2 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-script3 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-script4 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-script5 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-script6 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-script7 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-script8 | 137 | 0 | 1 </PLAY>

        <PLAY> bg-script1 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-script2 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-script3 | 137 | 0 | 1 </PLAY>
        <PLAY> bg-script8 | 274 | 0 | 1 </PLAY>

        <PLAY> bg-script9 | 1337 | 0 | 1 </PLAY>


</KSCRIPT>
---------------------------------------------


oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO
oOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoOoO

///<KPART><ID> bg-fillrc  </ID>

    <Fx><Pa>fillrc</Pa>  clear the screen background to color 224.
        <Pa>  </Pa>   default screen rectangle.
        <Pa> cte | 224 </Pa>
    </Fx>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>

------------------------
///<KPART><ID> bg-moz1  </ID>


   <Fx><Pa>Sprite</Pa> draw the moz1
        <Pa> rec_bg </Pa>
        <Pa> Oo-moz1 </Pa>
        <Pa> 4cte |0|0.1|1|0.95 </Pa>
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-moz2  </ID>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-moz2 </Pa>
        <Pa> 4cte |0|0.1|1|0.95 </Pa>
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-moz3  </ID>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-moz3 </Pa>
        <Pa> 4cte |0|0.1|1|0.95 </Pa>
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-moz4  </ID>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-moz4 </Pa>
        <Pa> 4cte |0|0.1|1|0.95 </Pa>
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>



------------------------
///<KPART><ID> bg-raster1  </ID>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-raster1 </Pa>
        <Pa> 4cte |0|0.1|1|0.9 </Pa>
    </Fx>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame3 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-raster2  </ID>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-raster2 </Pa>
        <Pa> 4cte |0|0.1|1|0.9 </Pa>
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame3 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-raster3  </ID>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-raster3 </Pa>
        <Pa> 4cte |0|0.1|1|0.9 </Pa>
    </Fx>



   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame3 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-raster4  </ID>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-raster4 </Pa>
        <Pa> 4cte |0|0.1|1|0.9 </Pa>
    </Fx>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame3 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------







------------------------
///<KPART><ID> bg-raster1s  </ID>


   < Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-raster1 </Pa>
        <Pa> 4cte |0|0.1|1|0.9 </Pa>
    </Fx>

   <Fx><Pa> Warper </Pa>
            <Pa> rec_bg </Pa>              the rectangle where to draw (default)
            <Pa> Oo-raster1 </Pa> the 256x256 texture to deform

            <Pa>CTE|0.8</Pa>        a zoomx rate
            <Pa>CTE|0.8</Pa>        a zoomy rate
            <Pa>SIN|0|0.25|0.03</Pa> texture offset x
            <Pa>COS|0|0.25|0.03</Pa> texture offset Y

            <Pa>CTE|0.4</Pa>        amplitude of deformation
            <Pa>CTE|0.2</Pa>        frequency of deformation
            <Pa>SIN|0|0.2|2</Pa>    X offset of the deformation
            <Pa>COS|0|0.3|2</Pa>    Y...

            <Pa>CTE|0</Pa> mapping type
    </Fx>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-raster2s  </ID>


   < Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-raster2 </Pa>
        <Pa> 4cte |0|0.1|1|0.9 </Pa>
    </Fx>
   <Fx><Pa> Warper </Pa>
            <Pa> rec_bg </Pa>              the rectangle where to draw (default)
            <Pa> Oo-raster2 </Pa> the 256x256 texture to deform

            <Pa>CTE|0.8</Pa>        a zoomx rate
            <Pa>CTE|0.8</Pa>        a zoomy rate
            <Pa>SIN|0|0.25|0.03</Pa> texture offset x
            <Pa>COS|0|0.25|0.03</Pa> texture offset Y

            <Pa>CTE|0.4</Pa>        amplitude of deformation
            <Pa>CTE|0.2</Pa>        frequency of deformation
            <Pa>SIN|0|0.2|2</Pa>    X offset of the deformation
            <Pa>COS|0|0.3|2</Pa>    Y...

            <Pa>CTE|0</Pa> mapping type
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame2 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-raster3s  </ID>


   < Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-raster3 </Pa>
        <Pa> 4cte |0|0.1|1|0.9 </Pa>
    </Fx>

   <Fx><Pa> Warper </Pa>
            <Pa> rec_bg </Pa>              the rectangle where to draw (default)
            <Pa> Oo-raster3 </Pa> the 256x256 texture to deform

            <Pa>CTE|0.8</Pa>        a zoomx rate
            <Pa>CTE|0.8</Pa>        a zoomy rate
            <Pa>SIN|0|0.25|0.03</Pa> texture offset x
            <Pa>COS|0|0.25|0.03</Pa> texture offset Y

            <Pa>CTE|0.4</Pa>        amplitude of deformation
            <Pa>CTE|0.2</Pa>        frequency of deformation
            <Pa>SIN|0|0.2|2</Pa>    X offset of the deformation
            <Pa>COS|0|0.3|2</Pa>    Y...

            <Pa>CTE|0</Pa> mapping type
    </Fx>


   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame2 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-raster4s  </ID>


   < Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_bg </Pa>
        <Pa> Oo-raster4 </Pa>
        <Pa> 4cte |0|0.1|1|0.9 </Pa>
    </Fx>

   <Fx><Pa> Warper </Pa>
            <Pa> rec_bg </Pa>              the rectangle where to draw (default)
            <Pa> Oo-raster4 </Pa> the 256x256 texture to deform

            <Pa>CTE|0.8</Pa>        a zoomx rate
            <Pa>CTE|0.8</Pa>        a zoomy rate
            <Pa>SIN|0|0.25|0.03</Pa> texture offset x
            <Pa>COS|0|0.25|0.03</Pa> texture offset Y

            <Pa>CTE|0.4</Pa>        amplitude of deformation
            <Pa>CTE|0.2</Pa>        frequency of deformation
            <Pa>SIN|0|0.2|2</Pa>    X offset of the deformation
            <Pa>COS|0|0.3|2</Pa>    Y...

            <Pa>CTE|0</Pa> mapping type
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------


///<KPART><ID> bg-script1  </ID>

    <Fx>
        <Pa> Twirl </Pa>
        <Pa> rec_bg</Pa>
        <Pa> Oo-raster1 </Pa>

        <Pa>SIN|0.5|1|0.25</Pa> ofsx
        <Pa>COS|0.5|1|0.25</Pa> ofsY

        <Pa>SIN|0|0.1|1</Pa> start angle
        <Pa>CTE|0.2</Pa>    amp. angle
        <Pa>sin|0|0.8|0.9</Pa>    freq angle

        <Pa>CTE|0</Pa>         start dist.
        <Pa>cte|0</Pa> amp.dist
        <Pa>cte|0</Pa> freq dist

        <Pa>CTE|0</Pa> mapping type
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-script2  </ID>

   <Fx><Pa> Warper </Pa>
            <Pa> rec_bg </Pa>              the rectangle where to draw (default)
            <Pa> Oo-tunnel1 </Pa> the 256x256 texture to deform

            <Pa>CTE|0.8</Pa>        a zoomx rate
            <Pa>CTE|0.8</Pa>        a zoomy rate
            <Pa>SIN|0|0.25|0.03</Pa> texture offset x
            <Pa>COS|0|0.25|0.03</Pa> texture offset Y

            <Pa>CTE|0.4</Pa>        amplitude of deformation
            <Pa>CTE|0.2</Pa>        frequency of deformation
            <Pa>SIN|0|0.2|2</Pa>    X offset of the deformation
            <Pa>COS|0|0.3|2</Pa>    Y...

            <Pa>CTE|0</Pa> mapping type
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame2 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
///</KPART>
------------------------
///<KPART><ID> bg-script3  </ID>
 <Fx><Pa>Maprect </Pa>
                <Pa> rec_bg </Pa>
                <Pa> Oo-raster2 </Pa>
                <Pa>4CTE|0|0.1|01|0.9</Pa>

                <Pa>cos|128|0.2|120</Pa>
                <Pa>sin|128|0.2|120</Pa>

                <Pa>COS|128|0.39|11|120</Pa>
                <Pa>SIN|128|0.39|120</Pa>

                <Pa>cos|128|0.3|128</Pa>
                <Pa>SIN|128|0.3|128</Pa>

                <Pa>COS|128|0.15|120</Pa>
                <Pa>SIN|128|0.15|120</Pa>

            </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
///</KPART>
------------------------
///<KPART><ID> bg-script4  </ID>

   <Fx><Pa> setcamcoord  </Pa>
        <PA> cam_tunnel </Pa>
        <PA> 2cte|1|0</Pa>
        <PA> aff|0|-4 </Pa>

        <PA> aff|0|0.001 </Pa>
        <PA> aff|0|0.003 </Pa>
        <PA> aff|0|0.002 </Pa>
        <PA> cte|0.4 </Pa>
    </Fx>

<Fx><Pa> Tunnel </Pa>
            <Pa> rec_bg </Pa>
            <Pa> Oo-tunnel2  </Pa>
            <Pa> cam_tunnel</Pa>     camera

            <Pa>CTE|2</Pa>          distance to edges.
            <Pa>CTE|0.25</Pa>          zoom texture V

            <Pa>CTE|0</Pa>          -not defined yet. set 0-
            <Pa>CTE|0</Pa>          -not defined yet. set 0-
            <Pa>CTE|0</Pa>          mapping type 0=normal.
            </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame2 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
///</KPART>
------------------------

------------------------
///<KPART><ID> bg-script5  </ID>

    <Fx>
        <Pa> Twirl </Pa>
        <Pa> rec_bg </Pa>
        <Pa> Oo-raster3 </Pa>

        <Pa>SIN|0.5|1|0.25</Pa> ofsx
        <Pa>COS|0.5|1|0.25</Pa> ofsY

        <Pa>SIN|0|0.1|1</Pa> start angle
        <Pa>CTE|0.2</Pa>    amp. angle
        <Pa>sin|0|0.8|0.9</Pa>    freq angle

        <Pa>CTE|0</Pa>         start dist.
        <Pa>cte|0</Pa> amp.dist
        <Pa>cte|0</Pa> freq dist

        <Pa>CTE|0</Pa> mapping type
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

///</KPART>
------------------------
///<KPART><ID> bg-script6  </ID>

   <Fx><Pa> Warper </Pa>
            <Pa> rec_bg </Pa>              the rectangle where to draw (default)
            <Pa> Oo-tunnel3 </Pa> the 256x256 texture to deform

            <Pa>CTE|0.8</Pa>        a zoomx rate
            <Pa>CTE|0.8</Pa>        a zoomy rate
            <Pa>SIN|0|0.25|0.03</Pa> texture offset x
            <Pa>COS|0|0.25|0.03</Pa> texture offset Y

            <Pa>CTE|0.4</Pa>        amplitude of deformation
            <Pa>CTE|0.2</Pa>        frequency of deformation
            <Pa>SIN|0|0.2|2</Pa>    X offset of the deformation
            <Pa>COS|0|0.3|2</Pa>    Y...

            <Pa>CTE|0</Pa> mapping type
    </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame2 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
///</KPART>
------------------------
///<KPART><ID> bg-script7  </ID>
 <Fx><Pa>Maprect </Pa>
                <Pa> rec_bg </Pa>
                <Pa> Oo-raster4 </Pa>
                <Pa>4CTE|0|0.1|01|0.9</Pa>

                <Pa>cos|128|0.2|120</Pa>
                <Pa>sin|128|0.2|120</Pa>

                <Pa>COS|128|0.39|11|120</Pa>
                <Pa>SIN|128|0.39|120</Pa>

                <Pa>cos|128|0.3|128</Pa>
                <Pa>SIN|128|0.3|128</Pa>

                <Pa>COS|128|0.15|120</Pa>
                <Pa>SIN|128|0.15|120</Pa>

            </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
///</KPART>
------------------------
///<KPART><ID> bg-script8  </ID>
 <Fx><Pa>Maprect </Pa>
                <Pa> rec_bg </Pa>
                <Pa> Oo-tunnel4 </Pa>
                <Pa>4CTE|0|0.1|01|0.9</Pa>

                <Pa>cos|128|0.2|120</Pa>
                <Pa>sin|128|0.2|120</Pa>

                <Pa>COS|128|0.39|11|120</Pa>
                <Pa>SIN|128|0.39|120</Pa>

                <Pa>cos|128|0.3|128</Pa>
                <Pa>SIN|128|0.3|128</Pa>

                <Pa>COS|128|0.15|120</Pa>
                <Pa>SIN|128|0.15|120</Pa>

            </Fx>

   <Fx><Pa>Sprite</Pa> draw the trame
        <Pa> rec_sprite </Pa>
        <Pa> Oo-trame2 </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>
///</KPART>
------------------------
///<KPART><ID> bg-script9  </ID>
    <fx><Pa> setrect </Pa>
            <Pa> rec_cc1  </Pa>
            <Pa> aftmod | rx1cc |0|0 </Pa>
            <Pa> aftmod | ry1cc |0|0  </Pa>
            <Pa> aftmod | rx2cc |0|0  </Pa>
            <Pa> aftmod | ry2cc |0|0  </Pa>
            <Pa> 4cte|0|0|1|1  </Pa> pos rectangle

    </Fx>

    <fx><Pa> setrect </Pa>
            <Pa> rec_cc2  </Pa>
            <Pa> aftmod | rx11cc|0|0 </Pa>
            <Pa> aftmod | ry11cc|0|0  </Pa>
            <Pa> aftmod | rx22cc|0|0  </Pa>
            <Pa> aftmod | ry22cc|0|0  </Pa>
            <Pa> 4cte|0|0|1|1  </Pa> pos rectangle

    </Fx>


  <Fx><Pa>Sprite</Pa> draw the fond with little random
        <Pa> rec_sprite </Pa>
        <Pa> pic-oo </Pa>
        <Pa> 4cte |0|0|1|1 </Pa>
    </Fx>

 <Fx><Pa>Maprect </Pa>
                <Pa> rec_cc1 </Pa>
                <Pa> Oo-tunnel4 </Pa>
                <Pa>4CTE|0|0|1|1</Pa>

                <Pa>cos|128|0.2|120</Pa>
                <Pa>sin|128|0.2|120</Pa>

                <Pa>COS|128|0.39|11|120</Pa>
                <Pa>SIN|128|0.39|120</Pa>

                <Pa>cos|128|0.3|128</Pa>
                <Pa>SIN|128|0.3|128</Pa>

                <Pa>COS|128|0.15|120</Pa>
                <Pa>SIN|128|0.15|120</Pa>

            </Fx>

 <Fx><Pa>Maprect </Pa>
                <Pa> rec_cc2 </Pa>
                <Pa> Oo-tunnel4 </Pa>
                <Pa>4CTE|0|0|1|1</Pa>

                <Pa>cos|128|0.2|120</Pa>
                <Pa>sin|128|0.2|120</Pa>

                <Pa>COS|128|0.39|11|120</Pa>
                <Pa>SIN|128|0.39|120</Pa>

                <Pa>cos|128|0.3|128</Pa>
                <Pa>SIN|128|0.3|128</Pa>

                <Pa>COS|128|0.15|120</Pa>
                <Pa>SIN|128|0.15|120</Pa>

            </Fx>



///</KPART>
------------------------

