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        #   # #   # #     #     #   #   #   #   # #   # #   #
        ####  #####  ###   ###  #   #   #   ####  #   # #   #
        #   # #   #     #     # #   #   #   #   # #   # #   #
        ####  #   # ####  ####   ###    #   #   #  ###  #   #

                                  by 
 
                      Ü M L A Ü T   D E S I G N

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                         a 4k intro made for
                                  
                            DemoZone 2005
                                  
                               held in
                                  
                     Biddinghuizen, Netherlands
                                  
                       23.07.2005 - 26.07.2005

---------------------------------------------------------------------
/// REQUIREMENTS

    . D3DX9_24.DLL (We know. Not our fault. Ultimately you can
      use a hex-editor to change it to _25 if you only have that
      version.)
    . 2.0 vertex- and pixel-shader capable video card and drivers
      with hardware TnL (Software TnL and/or non-shader version
      might be available on request. We didn't include them since
      we didn't want people to judge the intro by a crippled
      version.)
    . 512MB of RAM
    . 1.5GHz CPU

---------------------------------------------------------------------
/// CREDITS

    : TSW
    . engine code
    . synth gui
    . texture code
    . extreme optimizing
    
    : GARGAJ
    . sync + direction + concept
    . shader code
    . synth code
    . music
    . additional visuals
    
    . Visuals by a person not to be named yet...
    
    : THANKS TO
    . Muhmac / Freestyle for 20to4
    . Ryg / Farbrausch for kkrunch.exe
      (It still crashes on 0 bytes though!!)
    
---------------------------------------------------------------------
/// WE NEED STUFF

    . Per-pixel diffuse and specular lighting with dot-3 bump
      mapping and realtime generated normal map.
      Probably wouldn't need 2.0 shaders. We know.
    . Precalc takes ages. We know.
    . Sync goes off sometimes. We know.
    . ÜD will be 5 years old at Assembly 2005. (July 28.)
    . 11MB of sound data calculated from circa 1200 bytes.
    . Tsw joined ÜD.

---------------------------------------------------------------------
/// RANDOM GREETZ FOR OTHER SIZEWARRIORS

    . AND
    . Bero
    . Chaos
    . Frenetic
    . Gizmo
    . Hitchhikr
    . KB
    . Las
    . Loaderror
    . Maali
    . Mentor
    . R0k
    . Skrebbel
    . Slummy
    . Smash
    . Tonic
    and
    . ATI for RenderMonkey

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 üd-04: tet-rabrik   http://umlaut.intro.hu   2005 (c) Ümlaüt Design
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Ok, maybe it will become a tradition among us to write footnotes in the infofile..
So, this time tsw taking over the keys: i don't know how Gargaj does it, all i see is
he does it damn well. Kklangzeug is improving with every release, and i just can't
do anything but murmur "omg" hearing the sounds he creates with this synth. And even
while making the intro, the hacks and improvements he made saved us most of what could
be saved of the file size.. H3 51 D4 R0xXoR.





































































































































:)





































































































































Man, it feels so GOOD to have other people working on the prods... :)